Stalker 2: Heart of Chornobyl har uppdaterats med Patch 1.0.1
Att Stalker 2: Heart of Chornobyl är ett av årets hetaste och mest omsusade spel råder det ingen tvekan om, och som mottagits med öppna armar av både fans likväl som kritiker. Att spelet dock vid lansering hade rätt rejält med problem är ingen hemlighet och teamet har arbetat febrilt med att komma till rätta med de värsta av dessa så snabbt som möjligt, och uppdateringarna fortsätter med dagens 1.0.1-patch som släppts till både PC likväl som Xbox. Nedan kan du läsa igenom de många ändringar och justeringar som gjorts.
AI fixes:
- Fixed groups of NPCs getting stuck and dying near Shelter during active Emission.
- Fixed issue when Burer could drop any mission items out of the player's hands.
- Added missing sound effects for Burer's 'Telekinesis' ability.
- Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC.
- Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.
- Fixed issue when NPCs would move to A-pose or start flying after death.
- Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover.
And other, more than 20 different issues with AI.
Optimization fixes:
- Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
- Fixed fire visual effects that were not rendering at certain camera angles.
Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.
Audio & Sound fixes:
- Fixed issue when combat music was still playing while combat was finished.
And 7 other minor audio & sound bugs.
Balance adjustments:
- Weapons and armor repair cost is decreased.
- Significantly increased cost of artifacts (more revenue from selling).
- Money reward for most missions is increased from 2 to 3 times.
- Rookie difficulty armor and weapons buffs.
- Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section).
- Damage to player's weapon is decreased by 23 percent on Rookie difficulty.
- Armor durability is increased by 12.5 percent.
- Added silencer attachment for PTM to specific stash on Lesser Zone.
- Fixed sell prices for Exoskeletons, they are now more expensive to sell.
- Fixed sell price of upgraded weapons.
- Rebalanced Hercules consumable: player speed debuff removed; increased the effect parameters (now more weight could be carried by player after consuming).
Some additional minor bugfixes.
Combat Balance:
- Reduced some mission items' weight (including weight of scanners)
- Slightly rebalanced Bloodsucker's damage.
- Decreased Bloodsucker's strike protection rank (more damage from guns).
- Reduced Boodsucker's HP regeneration outside the combat.
- Controller HP is moderately reduced.
- Burer HP is moderately reduced.
- Boar HP is moderately reduced.
- Flesh HP is moderately reduced.
- Damage to Boar from headshots changed to 100% of body damage.
- Damage to Boar from shots to the limbs is increased.
- Damage to Flesh from shots to the limbs is increased.
- Significantly increased weapon melee distance.
- Slightly increased knife melee distance.
Gamepad Input:
- Increased gamepad dead zones
Characters:
- Fixed eyes and teeth on NPC models.
- Some minor fixes of NPC models and animations.
Cutscenes:
- Added missing footage to TV displays in the final cutscene.
- Fixed issue with deer animation in the opening cutscene.
And 20 other different bugs in the cutscenes.
Game Settings & Menus:
- Adjusted unreadable text at the bottom of the Shader Compilation screen.
- Fixed issue with the 'Nvidia Reflex Low Latency' option not being saved on subsequent boots of the game.
And 10 more minor issues.
Interactable Objects:
- Fixed physics issues with destructible and movable objects, including those floating in the air.
- Fixed interaction prompt with glass doors in SIRCAA's inner yard, which caused a walkthrough blocker.
- Fixed missing inner doors in the X-11 laboratory elevator.
And more minor bugs.
Och mycket mycket mer. Den kompletta listan kan du spana in HÄR.
Har du hunnit uppdatera och vad tycker du om Stalker 2 än så länge?









