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Gamereactor Nyheter State of Decay 2
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State of Decay 2 rättar till problem - med en 20 Gb stor patch

Att State of Decay 2 inte fick det varmaste mottagandet av såväl spelare om kritiker, är ingen direkt hemlighet. Att det inte heller var tipp topp skick när det släpptes, är inte heller någon…
Andreas Blom 4 juni 2018

Att State of Decay 2 inte fick det varmaste mottagandet av såväl spelare om kritiker, är ingen direkt hemlighet. Att det inte heller var tipp topp skick när det släpptes, är inte heller någon hemlighet. Nu har en drös buggar, irritationsmoment och glädjeförstörare justerats... Med en patch som är nätta 20 Gb i storlek. Exakt vad den innefattar kan du läsa nedan. Här är de kompletta patchnoteringarna för patch 1.2:

Gameplay
Grenades no longer get stuck and explode in front of client character's face or behind their head while throwing
Fixed instances of clients dealing damage to their host's non-active community members with explosives
Flashlight beams no longer cast shadows from the player's character model (which had caused flickering shadows)
Characters no longer "self-shadow" when using a flashlight in multiplayer
Fixed issue with doors appearing the opposite of the state they are in
Resolved situation where, when getting into vehicles, the camera could become detached from the player's character
Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle
Fixed rare bug that could prevent Warlord legacy arc from being completed
Fixed rare bug that could block Sheriff legacy arc from starting
Fixed issue where player's loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker

Networking and multiplayer
Numerous networking bandwidth and CPU improvements
Game now exits to main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up
Improved network vehicle interactions in multiplayer games to address weird "rubber-banding" and physics issues (including cars flying into the air).
Host facilities no longer appear invisible to clients during multiplayer

Zombie and character behaviour
Zombies no longer become immune to the Assault Kick
Reduction of step height to prevent survivors popping up onto props while moving

HUD
Fixed issue with player HUD disappearing after NPCs are executed by zombies
Community advice list no longer shows up under vignette on the map

Environment and collision
Fixed numerous collision spots across all three maps where players or vehicles were getting stuck
Fixed numerous collision spots across all three maps where players were getting stuck in an infinite freefall animation loop
Elimination of white line that appears when driving at night time
Addressed a variety of spots in world where player was not able to climb over props they should've been able to
Additional polish and reduction of LOD popping
Additional lighting tuning passes, reduction in glowing props

Other fixes
Addressed a variety of general crash bugs
Updated a number of strings that were previously hardcoded in English
Audio mix optimisations

Tack VG247

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