I samband med eventet Fun & Serious Festival i spanska Bilbao fick vi chansen att snacka med Sea of Thieves executive producer Joe Neate. En av de saker många saknat i spelet är story och ett narrativ, och vi passade på att fråga honom om detta för att få veta hur han ser på saken. Det visade sig vara något som Rare inte bara diskuterat internt, utan faktiskt även vara något som är på väg:
"I think it's fair to say Sea of Thieves at launch appealed to a certain range of players that love that free-form, creativity, having their own adventures in this shared world, and almost our quest system gives you a little nudge but that's not the only thing that you chase. But for some people that want guided goals, they want lore, they want story, we know that we're underserving players, but we've proven that we can do it and that it works in the shared world with campaigns we've done around the Hungering Deep or Cursed Sails where you put lore, put story in."
Tanken var att uppdateringen redan skulle ha släppts, men den sköts upp till 2019, rimligen inom en inte alltför avlägsen framtid. Neate fortsatte:
"So we've had a team working on basically a new and improved quest system around story and lore in this shared world for quite a while now actually, and it was originally planned to be our fourth update, but we actually moved it back to next year because we wanted to add and grow. We saw the potential in it and we wanted to really, fully do it justice. So yeah, there's a team working on that, has been for quite a while, will be for a little while more, but I think when we bring that into the game it's gonna appeal to those people that want that crafted lore, want that adventure, want that story, and also maybe appealing to single players as well."
Vilken typ av story tycker du skulle passa in i Sea of Thieves?

Sea of Thies är ett av de spel som byggts ut mest under 2018 och fick en fin placering på vår lista "Årets mest uppdaterade".