Svenska 10 Chambers om Den of Wolves: "Det blir inte lika hardcore som GTFO"
Helsvenska indiestudion 10 Chambers består till största delen av gamla Payday-veteraner och efter deras underground-succé GTFO har de nu valt att satsa på en så kallad "heist shooter" likt Payday, vilken utannonserades under fjolårets The Game Awards. Den of Wolves har varit under utveckling ett tag och i en intervju med spelsidan "mp1st" pratar studion lite om hur de nu vill göra en lite mer förlåtande spelupplevelse som inte känns lika "hardcore" som GTFO.
"It's easier than GTFO, obviously. We found even though GTFO was the only game we'd made so far as Ten Chambers, you shouldn't think of Ten Chambers as a company that's founded to make hardcore games like that. Because we have experience with making more broad market type games, when did Payday The Heist and Payday 2. In terms of difficulty, it is much more comparable to Payday 2. Mechanically, it's a continuation or further investigation and refinement of mechanics. But GTFO was such a detour into a hardcore world. We're coming back to something that's more a continuation that also still has the DNA of mechanics and how things work in GTFO, especially with that sort of struggle for control and the fact that you can get back into stealth again. Elements like that I think it's really interesting."
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