Vi träffade nyligen Kevin Carthew, creative director hos Team 17, för att få veta lite mer om kommande Worms WMD. En av de största skillnaderna med detta och de senaste delarna är att det förlitar sig mer på klassisk tvådimensionell grafik och har en fysikmotor som påminner om de tidigare delarna.
Carthew berättade glatt om hur de resonerat och sade bland annat:
"There are fan favourites in the series, most of the time if you ask people what their favourite worms memories are and they'll talk about Worms 2, Worms World Party, Worms Armageddon, and it's quite difficult to demonstrate what it is about those games that made them so popular. It's a combination of things like the sense of weight the worms have, the way the grenades and physics works, it all comes together to make a satisfying play experience."
För att lyckas återskapa den gamla känslan har de jobbat på ett lite oortodoxt sätt. Carthew fortsätter:
"With this game we kind went back to the old games; not in a casual way, we dug out the old code, and had a programmer go through the old lines of code and see what it was that we could precisely to recreate the essential feel of the old titles. That's been our mantra, that's where we started with Worms WMD, we wanted the core experience to be beautiful and solid and have that really nice feel with it that fans appreciated with those old games."
Worms WMD släpps under året till PC, Playstation 4 och Xbox One. Kolla in intervjun här nedan för mer information om vad som lär bli en given partyspelsklassiker.