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Två mindre buggfixar till For Honor ute nu

Två så kallade "hotfixes" har idag släppts till Ubisofts For Honor enligt spelets officiella hemsida. En är avsedd för PC specifikt och en är för alla format. Här är listan över det som berörs:…
Jonas Mäki Editor Sweden 10 mars 2017

Två så kallade "hotfixes" har idag släppts till Ubisofts For Honor enligt spelets officiella hemsida. En är avsedd för PC specifikt och en är för alla format. Här är listan över det som berörs:

V1.03 - PC Hotfix 1 (PC only)
Players with Intel Integrated Graphics below the minimum specification can now proceed past the warning message rather than having the game exit to desktop.

As requested by the community, the Post-Match screen "QUIT TO DESKTOP" option has been removed.

A memory leak happening under specific circumstances with UPnP has been fixed.

Improved AFK detection.

V1.03 - Live Update 1 (All platforms)
All Heroes: Simultaneous Guard Break attempts will push back both players. Subsequent simultaneous Guard Break attempts will not connect.

Warlord: Full Block Stance was not intended to be a reactive tool to replace all other defense methods. The Full Block stance has been delayed from instantaneous activation to a 200ms delay after the input. This will also fix some replication bugs.

Valkyrie: Shield Tackle Full Block property was not intended to be a reactive tool to replace all other defense methods. The Shield Tackle Full Block property has been delayed from instantaneous on activation to a 200ms delay after the input. This will also fix some replication bugs.

Conqueror: To fix some replication bugs, the Heavy Attack Interrupt Block animation has been delayed from immediate to a 100ms delay after the input.

Kensei: Fixed a bug that caused Unblockable Top Heavy to cancel back into itself. This was never intended to work like that.

Shugoki: Fixed a bug on Charged Heavy Attack hitting twice and being un-parryable when releasing lock during the attack. This was never intended to work like that.

Har du haft problem med Guard Break-missbruk?

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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