Watch Dogs hade sina brister, men var ändå ett väldigt underhållande spel och definitivt nog framgångsrikt för att Watch Dogs 2 ska vara ett faktum. I en intervju med Lionel Raynaud från Ubisoft Montreal medger han att det var saker som inte blev perfekta och säger att det kommer fixas till uppföljaren samt tillägger attlanseringen påminner om när de sjösatte första Assassin's Creed:
"We had a lot of flaws in the replayability of gameplay loops and you could feel that the game was a first iteration. At the time, there was clear potential but it was not easy to know it was going to become the franchise that it is today."
"It's the same thing with Watch Dogs: it was difficult to do everything at the right level, which is why we took more time. The time we took was definitely useful - it allowed us to release the game without compromises and do everything that we wanted. We also kept parts of the game we felt didn't fit with the original for the sequel."
Raynaud fortsätter med att berätta hur han och hans team ska jobba för att förbättra uppföljaren:
"There are flaws, obviously. We absolutely want to tackle these flaws and surprise players, and the way to tackle some of those flaws is going to be quite radical. There are parts of the game that will need to change."
Han avslutar med att avslöja sitt framgångsrecept för just Watch Dogs 2:
"This is quite a high ambition and will require us to develop technologies that we didn't have for Watch Dogs 1, but this combined with fixing and refining what worked well is probably the way to go for Watch Dogs 2."

Tack CVG