Som du säkert vet fick Gamereactor nyligen chansen att spela Ubisofts kommande For Honor (läs våra intryck här), och träffade i samband med det studions online game director Damien Kieken. Vi passade på att fråga honom lite om det nya "Faction War" och multiplayer som tycks bli något utöver det vanliga. Han sade bland annat:
"So Faction War is a thing we're working on since a good two, three years now. It was decided how in the game can we make a feature that would convey that never-ending war between the Samurai, the Knights and the Vikings. Whatever you do in the game, in the multiplayer you will earn more assets that you can use to fight for control of the world of For Honor for your faction."
Kieken förklarade mer om hur det kommer fungera när vi representerar vår favoritfraktion, oavsett om det är Samurai, Knights, eller Vikings. Han sade dock att det kommer gå att spela med varandra även om man egentligen slåss för olika sidor:
"We don't want to limit the heroes that the player can play with. Let's say you have more friends playing Vikings or more friends playing Samurai but you want to play together and you want to be on the same team and that's right, we wanted to make that right. We favoured the gameplay and the player choice than a pure fantasy rule."
Till sist visades nya spelläget Elimination vid vårt besök, där spelar man två lag med fyra spelare i varje. Här är tankegångarna bakom detta just Elimination:
"The idea was let's build a team-based mode on killing users than on the strategy of capturing zones like dominion and where your life really matters, because you have only one life. So when you're dead, you're dead. People can revive you if you have not been executed. So we've built a model around that and we've put what you call boosts, like those powers that could help you, like if you're alone against two players. With all those ingredients we've created something different in our game."
Låter väl inte helt dumt? For Honor släpps den 14 februari till PC, Playstation 4 och Xbox One.