Det var oväntat, Ubisoft-dunderproducenten Jade Raymond som bland annat var var med och piskade på tvecklingen av Assassin's Creed som spelserie och producerade Splinter Cell: Blacklist har alltså slutat hos Ubisoft och tagit ett jobb som kreativt överhuvud hos EA, en av Ubisofts absolut största konkurrenter. Enligt Raymond ska hon först arbeta med Dead Space-studions kommande Star Wars-spel (som tydligen ska likna Uncharted, rent gameplay-mässigt) för att sedan leda utvecklingen av det första spelet i en helt ny serie. Spännande! Såhär skriver Jade i sitt första blogginlägg som EA-anställd:
"I'm happy to announce that I'm joining Electronic Arts and opening Motive, a new development studio in my home town of Montreal, Canada. We will be building EA Motive in Montreal, and together we will shape and evolve the culture we want to develop incredible action experiences. Motive will be a creative-driven team, incubating entirely new IP and taking on some amazing projects. The first one is going to be really exciting - we're going to work on Amy Hennig's Star Wars game!
In addition to building the new Motive Studio in Montreal, I will also oversee the Visceral studio in California. I'm a huge fan of the games that have come out of Visceral and I feel honoured to be working with such a talented team led by studio GM Scott Probst. I've also known Amy for years and have admired her work on the Uncharted games! I'm thrilled that the first big project that we will work on in Montreal will have Amy as Creative Director. An opportunity to work with her and the Visceral team, and to play in the Star Wars universe, is once-in-a-lifetime stuff."
https://www.ea.com/motivestudios/
