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"Unreal Engine 4 blir störst"

Epic ser ljust på framtiden
Jonas Mäki Editor Sweden 12 maj 2010

I en intervju med Edge Online berättar Epics chef Mike Capps att företaget ser ljust på framtiden. Han berättar att Epic jobbat sedan 2003 med Unreal Engine 4 och att man räknar med att bli ännu mer dominanta nästa generation än man varit med Unreal Engine 3 i denna (grafikmotorn bakom bland annat Gears of War).

På frågan om man inte är oroad över Crytek och deras grafikmotor Cryengine 3 svarar han först lite ödmjuk: "Honestly, I've got a lot of respect for those guys; I know many people who work there - and I've hired a few,"

Där slutar dock artigheterna och han fortsätter: "But it's difficult for us to know what their position is. They've positioned themselves strongly as the ‘we're gonna be on console, push one button and it's great on all three platforms' engine. Warhead was going to come out in 2008 and was going to be their first big console game, and then they just cut console development from CryEngine 2 entirely, and suddenly we had a new engine. So, they've yet to ship an Xbox 360 game and we're five years in."

"It surprises me that people take them seriously as a crossplatform engine company. We don't know how to compete against a company that hasn't shipped yet. It's all potential, so we'll see.", avslutar Capps.

Epics trotjänare, Unreal Engine 3 är grafikmotorn bakom kommande Gears of War 3.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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