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Until Dawn är runt nio timmar långt

Until Dawn släpps exklusivt till Playstation 4 nästa vecka och i samband med Sonys PR-arrangemang fick vi chansen att snacka lite med Will Byles, creative director hos Supermassive Games. Vi passade bland annat på…
Jonas Mäki Editor Sweden 21 augusti 2015

Until Dawn släpps exklusivt till Playstation 4 nästa vecka och i samband med Sonys PR-arrangemang fick vi chansen att snacka lite med Will Byles, creative director hos Supermassive Games. Vi passade bland annat på att fråga om speltiden:

"We had put it in our head that, when people play this, there will be a lot they won't be able to see, but we don't know who is gonna see what. It is a little bit frustrating, but in the end we needed to make sure that no matter the path you choose, it was a satisfing path, that it worked, and that the player didn't feel cheated. We couldn't have a version that only lasted an hour, for example."

Byles förklarar hur de tänkt och planerat samt ger sin egen uppfattning om hur lång tid det tar att spela igenom:

"That took a lot of structural work, to map all the options out really, really carefully. We used a very sofisticated software for that, with something of a 3D map, and that was a feat on itself, to make things happen. We also had to populate those areas with gameplay, dialogue, action... It was a lot of work. In the end, I would say nine hours is a safe bet for the first playthrough."

Intervjun kommer att publiceras här på Gamereactor under nästa vecka, tills dess får ni hålla till godo med E3-trailern.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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