Både EA och Microsoft har senaste månaderna avslöjat storslagna planer på streaming-tjänster för spel, där i synnerhet sistnämndas xCloud med Azure-servrarnas hjälp ska göra det möjligt att spela påkostade titlar till bland annat tablets och smart-TV. Men om vi får tro före detta Ubisoft-anställda Marc-André Jutras (jobbar för närvarande med Hellpoint) så kommer streaming trots detta inte dominera nästa generation
I en intervju hos GamingBolt säger han istället:
"No, it will offer games to a new market that can't buy consoles [at the level of sales that happen where console gaming is popular like in the USA], like China and India, and to those who don't have hundreds of bucks to buy a Playstation. But if for $10 a month, they can play 10% of the Playstation catalog that works well with streaming, that's awesome, and it's a lot of revenue for Sony as well. And it makes sense for Sony to have PS5 be backward compatible too, because it opens up thousands of games for the streaming catalog.
The problem is that it's not something you can suddenly throw money at and make the problem disappear. The network latency in the last 20 years hasn't moved much. We are limited by the speed of light when it comes to this in the end. The data from your computer to your router to your neighbourhood ISP to whatever switch to node to node to the server farm... you will end up with lag, there's nothing you can do about it."
Håller du med honom om det faktum att det finns oöverkomliga begränsningar med streamade spel och tror du detta är framtiden?

Framtiden eller ej?