Underworld Ascendant visades upp i samband med PAX East i Boston och vi fick chansen at både provspela samt snacka med Paul Neurath från utvecklaren OtherSide. Han hade massor att beröätta angående återkomsten för serien och sade bland annat:
"There's no right way to play it. We encourage players to be creative and come up with whatever works. It's not a game where we reward you for killing as many creatures as you can in as little time as you can. Efficiency's not really... we don't look at that at all. In fact, we reward you for coming up with solutions that other players haven't found yet. So the more innovative, the more out of the box you get, the bigger reward you get."
Tanken är även att du som spelare ska villa köra det flera gånger eftersom "things are constantly evolving". Det kan handla om förändringar i omgivningen, fler farliga monster från djupen och så vidare. Han fortsatte:
"Because there are so many different ways solve [a challenge] the first time through, maybe you used the stealth approach, next time through maybe you'll fight everything. Next time through, whatever you want to try you can try things out, and we want to encourage that."
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