Nyligen dök det upp en ganska djupgående rapport om Fable, som fortfarande är under utveckling, vilken besvarades direkt av en av de anställda på Playground som arbetar med spelet. Hon talade lite om så kallad "scoping", det vill säga att ambitionsnivån i spelet kommer att tajtas till, något hon menade är en vanlig process.
Nu kommenterar Jez Corden från Windows Central frågan, och han säger att han har hört direkt från anställda på Playground att utvecklingen flyter på:
"It's funny because I was in a gameplay preview this week where the developer was literally talking about how the game kept getting delayed because they couldn't stop adding features, you know? And that's when you have a scoping problem....they call it feature creep sometimes where you just keep adding features, you keep adding features, and it means your game keeps getting delayed and delayed.
It can sort of lead to overlapping, cascading problems and you end up in a situation where the game's just delayed a million years out of you what you originally planned. Scoping isn't necessarily a bad thing. It just means the game will be more focused and you have to sort of think, like...does every game need every single feature? Does Fable need a player housing system, does it need the ability to fly, does it need this, does it need that?"
Vi hoppas på att få se Fable under Xbox & Bethesda Games Showcase nu på söndag.
