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Valve-chefen tror att singleplayer kan göra comeback

Under denna generation är det många som velat lansera teorin att marknaden inte längre har utrymme för traditionella, påkostade singleplayertitlar. Detta medan så kallade live service-spel vuxit kraftigt istället. Men Valve-bossen Gabe Newell tror…
Jonas Mäki Editor Sweden 3 april 2020

Under denna generation är det många som velat lansera teorin att marknaden inte längre har utrymme för traditionella, påkostade singleplayertitlar. Detta medan så kallade live service-spel vuxit kraftigt istället. Men Valve-bossen Gabe Newell tror att singleplayer kan komma att göra comeback, och det tack vare smartare artificiell intelligens.

Detta säger han till Edge Magazine där han menar att utvecklarna med ett sådant verktyg kan erbjuda mer dynamiska spelupplevelser utan att behöva involvera andra:

"If you think of lots and lots of people on the Internet as a way of generating entertainment experiences, there was a point in time where it became easier to connect meat than it was artificial intelligence.We're starting to head towards a period where that's going to reverse again, driven by what's happening with AI. Right now, the OpenAI bots are better than 99-point-some percent of all the Dota players in the world. That's actually a surprisingly narrow challenge for artificial intelligence. Beating humans is easier than entertaining humans. But over the next several years - and if you ask me, my little spreadsheet calculation is it's about nine years - we'll have artificial general intelligence that can do anything a smart person can do.

It'll probably initially take something like a billion dollars to build one of these silicon humans, but then they'll just keep getting cheaper, and it'll get cheaper really quickly, and eventually reach the point where you have ten or a hundred people living in your computer all the time. And harnessing that will mean single player games get a lot more interesting. If you could build a single player game that just never ended, where I could play 20 hours a week and it just keeps growing and getting richer, and I'd be having as much fun 400 hours into this experience as I was in the first 20 hours... I think that is a way more likely scenario looking forward five years than it would have been looking forward five years ago. That's going to be a tectonic shift in the industry, with AI becoming way more useful, and it shifts the value-optimisation inflection point between multiplayer and single player games."

Tror du Newell är något på spåren här?

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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