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Wii U Gamepad extremt exakt

Spöar konkurrenterna rejält
Jonas Mäki Editor Sweden 28 november 2012

En väldigt exakt tingest. Om man får tro tillverkarna.

I en intervju med Venture Beat berättar Becky Oh (chief executive på PNI Sensor Corporation som gör gyron till Wii U Gamepad) att Wii U Gamepad är rejält överlägsen konkurrenterna när det kommer till rörelsekänslighet. När Dual Shock 3 släpptes gjorde Sony ett stort nummer av att den läste av sex axlar, men Wii U Gamepad läser däremot av hela nio.

Angående tekniken bakom detta berättar Oh: " [The gyro and accelerometer] are good at tracking relativistic change. But it doesn't tell you absolutely where you're pointing and where the pointer is. What the magnetic sensor does is use the Earth's magnetic field as a reference. It can always guide [the GamePad] back to what the absolute position is."

Det konkurrenterna erbjuder ger hon inte mycket för: "I think games such as first-person shooters, driving games, or some type of flying game would be a good candidate for this type of technology. Sony's Sharpshooter [Move peripheral] did something like this, but when we played with it we saw it was not accurately tracking. There was both latency and inaccuracy."

Hon avslutar resonemanget: "In that case, hardcore gamers would go back to using a joystick or game controllers, but if you had a very accurate way - with no latency or very little latency - to use the gun to point what you're shooting. I think that does change the way the game is played."

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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