Nyligen beslutade EA att stänga Visceral Games och studions Star Wars-spel som var under utveckling och utlovades vara ett singleplayeräventyr väntas nu få mer inslag av multiplayer. Kort sagt ännu en dödsstöt för påkostat renodlade singleplayerspel. Men varför går utvecklingen åt detta håll?
Detta förklarar Wolfenstein II: The New Colossus-utvekcklaren Arcade Berg i en intervju med Game Watcher, där han säger:
"Personal standpoint? A lot of it is probably money. A good solid multiplayer game will yield great revenue, and people will tell their friends to get a game to play it with them. A multiplayer game on console will require people to keep the disc, whereas a single-player game some people will return it or trade it once they've finished with it, and of course developers and publishers don't see any money from trade-ins. That's not the consumer's fault, but there are a lot of aspects like that that get accounted for business-wise."
Däremot vill utvecklarna fortfarande göra singleplayerspel, menar Berg:
"A lot of developers still creatively love to do single-player campaigns just as much as ever, because that's how you can really tell the story. I'm sure that the developers also want to. MachineGames just works on single-player games, but multiplayer's just as fun and exciting!"
Vad tycker du om utvecklingen mot alltmer fokus på multiplayer?
