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Zelda: Wind Waker HD utvecklades på sex månader

Det gick tydligen undan när Nintendo utvecklade Legend of Zelda: Wind Waker HD. 4 Gamer har fått sig en pratstund med Zelda-producenten Eji Aonuma som låter avslöja att det bara tog sex ynka månader.…
Jonas Mäki Editor Sweden 6 oktober 2013

Det gick tydligen undan när Nintendo utvecklade Legend of Zelda: Wind Waker HD. 4 Gamer har fått sig en pratstund med Zelda-producenten Eji Aonuma som låter avslöja att det bara tog sex ynka månader. Därmed inte sagt att det saknades utmaningar dock. Angående varför man alls valde att göra en HD-remake svarar Aonuma:

"It takes a long time to develop a brand new game, so I thought it would be a shame to not have a Zelda game on the Wii U for a while. So I felt like it would be best to deliver something that can be done quickly and began work on the HD version."

Aonuma fortsätter:

"With the original release of Wind Waker, the first half of the game was well received, the later portion on the other hand, needed to be re-evaluated. That was my first time in control of the direction of the game and designing a game from scratch, there were some portions that I wanted to expand upon. If a remake were to happen, I believed I could work on some of those portions."

Vad det gäller utvecklingstiden så gick det som sagt undan, men det var ändå saker som inte var så enkla:

"It took about 6 months. Development was still difficult. You had to consider the difference in hardware at the time. Additionally there is a technique known as toon shading, which gives the game a very animated look. At that time, the technique was established, but had not be used before by our staff, everyone had to do everything by hand."

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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