Även om det ännu inte är klart vad som händer med titanerna i Sonic Frontiers, fick vi chansen att lära oss lite mer om spelets story och designbeslut under förra veckan på Gamescom. Vi fick då både spela spelet samt prata med producenten Takashi Iizuka. Han sade:
"All of our past games have had level design that's much more linear and formal, and has kind of a time-attack feel to it. In Sonic Frontiers we wanted to leave that kind of gameplay in there for people who enjoy that linear format and have the technical skills to really play those levels well. So Cyber Space is that game format as it's actually a digital world that's made out of Sonic's memories. So all of the things that Sonic has experienced in the past -places like Green Hill, like Sky Sanctuary- they're all kind of used to create this digital world in the Cyber Space."
Linjärt betyder dock inte sidoscrollande i detta fall, för även om vi spelade en nivå som liknar Green Hill Zone, gick andra journalister in i portalen och kom till en Sonic Adventure-liknande nivå.