Med så många fantastiska spel som släpps i år kan det kännas svårt att få tid att spela dem alla. En del diskuterar om vi borde sträva efter kortare upplevelser istället, men Starfields skapare Todd Howard verkar inte tycka det.
I ett samtal med BBC försvarade han längre spel och sade:
"In my career I've found two things about people who play games. Often they do play one title for a really long time rather than moving on to something new. But even if they only play for 10 or 20 hours, finish the main story, save the world then move on, they'll have at least seen all the other choices that could have been taken. It means those 20 hours will be different for every player because they were exposed to so much choice - which impacted their appreciation of the story and experience."
Vi har sett vissa som spelat Starfield ända sedan early access-perioden startade den 1 september säga att det faktiskt är bäst att rusa igenom storyn och därefter utforska i din egen takt i New Game+. Howard rekommenderar dock inte detta, utan säger att det är genom att gå djupare in i äventyret som det kommer bli något större.
"Options are what I think keeps a game going in your head. When you put it down, you start thinking about when you can pick it back up? What am I going to do next? Or when you get distracted by choices in a game, and the hours go by, that's when I start feeling good about a game I'm making. Things are always a bit of a mess during development, but you know things are starting to gel together when you go in to test something, and it's late in the day and you've got to finish up soon, and you start playing. Next thing you know, three hours have gone by and you're like 'oh my, I didn't even know!'"
Det verkar som om de flesta är överens med Howard, vad tycker du om långa spel? Kolla in vår recension av Starfield här.

Lååååååångt och bruuuuunt.