De flesta rollspel låter dig fatta egna beslut och i viss mån skapa egna äventyr. I de flesta fall är konsekvenserna av valen dock små eller uppenbara. Det här vill CD Projekt Red komma ifrån med 2077 där dina beslut kan komma att påverka spelet veckor eller månader efter att du gjort dem. Såhär säger quest designer Philipp Weber till Youtubaren Arhn2eu om saken:
"One thing we also want to do is, every choice has a consequence, or can have multiple consequences. So maybe whatever you do in this one quest has maybe also a consequence in two or three other quests, which will then also go even further.
The thing is, we want to tell a realistic story. So we'll never tell you if one of your choices is good or bad. You have to think about what you think is right. Sometimes, what you think is right, that's the good thing, yeah. Sometimes, like in real life, it'll be a good thing, and you'll have a good consequence for it. But sometimes, how things are can go to the side.
The thing is, we don't want you to expect what happens. Because then it gets boring, and then you're just like 'oh yeah, good answer, good answer, good answer'. We want to make a mature game. And part of that is, there's violence, there's sex, but that also means we want to make a game for adults, and we want to make you feel emotions, but we also want to make you use your head."
Låter detta bra tycker, eller är det bättre att du snabbt fattar om du gjort tveksamma val så du kan ladda om en tidigare sparfil?

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