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Codemaster vill placera ditt hjärta bakom ratten med ny Grid-trailer

Get Your Heart Racing kallar Codemasters sin senaste trailer för Grid, som visar upp både ett flertal bilar och banor att spätta runt på när spelet släpps den 11 oktober till PC, Playstation 4…
Jonas Mäki Editor Sweden 19 september 2019

Get Your Heart Racing kallar Codemasters sin senaste trailer för Grid, som visar upp både ett flertal bilar och banor att spätta runt på när spelet släpps den 11 oktober till PC, Playstation 4 och Xbox One. Bland kärrorna vi får se, hittar vi Audi R8 1:1 samt Honda CRX MightyMouse - liksom banorna Zhejiang och Brands Hath. Såhär säger Chris Smith, game director hos Codemasters, om trailern:

"As a team, we wanted to capture the essence of the original Grid which, in its day innovated the racing genre with best-in-class handling and the introduction of Flashback. We want to build on Grid's legacy and create a game that focuses on three core pillars of choice & accessibility, motorsport stories and racing for glory, all of which are captured in the trailer.

Accessibility and Choice allows players to race their way with handling options for both the core sim racer and casual players. Secondly, it's about Glory and Prestige. We want players to feel excited no matter where they finish - whether that's in first place or coming out on top against your arch nemesis. Lastly, it's about the unpredictable stories that happen in Motorsport; it's why we watch motorsport on TV. It's the drama and those the key moments that get you sitting on the edge of your seat. Grid isn't about a procession of cars. It's tight overtakes, bumper-to-bumper scrapes and competitive racing action. We want everything including the car to be able to tell a story at the end of the race through its bumps and scrapes. Grid gives players drama, excitement and unique motorsport stories in every race."

Och det låter ju faktiskt inte fel alls. Hur ser din egen hype inför Grids återkomst ut?

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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