Även om The Witcher 3: Wild Hunt och det kommande Cyberpunk 2077 naturligtvis har spelmässiga likheter (de är från samma utvecklare, trots allt), blev CD Projekt Red tvungna att göra en ny grafikmotor för att kunna realisera sistnämnda. Det var helt enkelt nödvändigt då den redan imponerande teknologin i The Witcher 3 inte räckte till.
I en intervju med MCV berättar nu producenten Richard Borzymowski mer om saken:
"First and foremost, we wouldn't be able to develop Cyberpunk on the exact same engine as the Witcher. The benefits of the new engine are that we are able to develop Cyberpunk 2077 in the first person perspective, with all the verticality of the various buildings and skyscrapers around the place.
Another thing is when it comes to doing global illumination. When we are creating anything, in this example the city, you have to have two versions of it: you have daytime and the nighttime city. And at night, you have all those neon lights in the city, especially after you know, rainfall or something like that. You could just develop the geometry for the buildings, and add the neon lights on top of that. You have the shader of the water dripping off, but this wouldn't give you as big an impression as having global illumination as well. So while developing, we always wanted to ensure we have this wow factor."
Här under hittar du en gameplay-genomgång där dessa tekniska innovationer kan ses tydligt.
