Lords of the Fallen gjorde succé på Summer Game Fest för en månad sedan och under Gamelab Barcelona hade vi turen att få träffa Hexworks verkställande producent Saúl Gascón för att lära oss mycket mer om detta efterlängtade dark fantasy actionrollspel, inklusive dess djupa historia, dess unika värld och dess spelmekanik. Här är hela videointervjun och några utdrag om olika ämnen.
Angående grafik och prestanda sade Gascón bland annat:
"Right now, it performs at 60 fps on PS5 and Xbox Series X in Performance mode, and 30 fps on Quality mode. But both experiences have a high quality bar in terms of visuals.
We paired with the best technology out there. We paired with Epic to work with Unreal Engine 5. So we're squeezing their technology. On top of this, we've added our own layers of tech. For instance, for the duality of the two worlds. So basically, what we do with that is that, in the editor, we can design the two levels, so artists or designers can just go in and create whatever they need for both sides. And with a button, they can switch between the two worlds."
Detta spel innebär en reboot av serien och utvecklarna skapa ett riktigt fint äventyr för soulslike-fans:
"It's important to remark that everybody at Hexworks, we are huge fans of this genre, action RPGs in general, but Souls-like particularly. So like everybody in the team is very passionate about this. When you're working in a genre, there is always going to be similarities, right? And we don't shy about it. Like, yes, we have things that some people might think are similar to any FromSoftware game, but also any other action RPG, like Final Fantasy or any other RPG.
Because at the end, we want to bring a experience that satisfies the players that want that type of experience. But yes, we add our own touch. Sometimes with these big things like the Umbral, which is like a change of paradigm, like change of the death cycle, and then adding an extra layer of exploration and what we call detective gameplay, You need to investigate around. In fact, you will find small pieces of story in Umbral, you know, events that happened in the past, et cetera.
But on top of this, we also have accessibility. We worked a lot on the controls, like, 'okay, how can we make it better?' And then a lot of small quality of life details here and there, things that we did just completely different. We were not having as an objective, like, let's do a game that is close to this, but we all drink from the same fountain."
Det nya Lords of the Fallen släpps den 13 oktober till PC, Playstation 5 och Xbox Series S/X.
