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Gamereactor Nyheter Soul Calibur VI
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Bandai Namco berättar om Geralt i Soul Calibur VI

Soul Calibur byggs i oktober ut med en sjätte del och under E3 fick vi chansen att snacka med producenten Motohiro Okubo, där vi i synnerhet fokuserade på gästspelet Geralt. Vi ville bland annat…
Jonas Mäki Editor Sweden 11 juli 2018

Soul Calibur byggs i oktober ut med en sjätte del och under E3 fick vi chansen att snacka med producenten Motohiro Okubo, där vi i synnerhet fokuserade på gästspelet Geralt. Vi ville bland annat veta varför valet föll på honom och om CD Projekt Red är inblandade. Han sade:

"I think in Soul Calibur the fans have come to expect a guest character as kind of a legacy of the franchise, so in Soul Calibur VI we really went to great lengths to create this very immersive world and setting, so when we were looking for a guest character we wanted a character who, when we dropped into the world, would just fit right in, and of all the characters Geralt stood out and we approached CD Projekt and they were very supportive of it."

Folk har varit väldigt positiva till detta enligt Okubo som även berättar om samarbetet med CD Projekt Red:

"There's been a very positive response, and it's been an interesting working relationship with CD Projekt. They've been very supportive of this venture, but they're very particular about how they want the character expressed, which is a good thing - for example, how the character is standing, or how the shoulder's positioned or the elbow.

There were a lot of feedback cycles that went into making sure that was in line with the character, and we went to even greater lengths to really nail the character. We brought the mocap actor to our studio in Japan and recorded him for the motion of Geralt, so I think if you've played The Witcher and you're playing this game, you're really going to see Geralt come alive in Soul Calibur VI."

Ser du fram emot att spela med Geralt i Soul Calibur VI?

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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