Skip to main content
Nyheter

Diablo-skaparna: Vi behövde aldrig bry oss om vad kinesiska staten tyckte

David Brevik, Erich Schaefer och Max Schaefer skapade original-Diablo hos Blizzard för över 20 år sedan, och under en intervju hos PC Gamer på Exilecon, sade Brevik såhär angående en fråga om huruvida Blizzard…
Jonas Mäki Editor Sweden 19 november 2019

David Brevik, Erich Schaefer och Max Schaefer skapade original-Diablo hos Blizzard för över 20 år sedan, och under en intervju hos PC Gamer på Exilecon, sade Brevik såhär angående en fråga om huruvida Blizzard har "sort of" förändrats nyligen:

"It's not 'sort of' changed, it has completely changed."

Max Schaefer tyckte också till om saken och fyllde i:

"The old Blizzard is gone. When we quit, there was like 180 employees total. There's thousands now. The whole empire is different, and Activision didn't have any influence. At that point it was just Blizzard and then some anonymous corporate owner, Vivendi or whoever. That was it. And so now [Blizzard is] a video game empire that has to appease shareholders and all that sort of stuff."

Inte heller Erich Schaefer kunde låta bli att kommentera ämnet och sade:

"I think the biggest thing is we didn't talk about shareholder value. We didn't talk about Chinese government and what they might want. The only thing we ever talked about was what we wanted to do and what the fans would like. It's obviously not the case anymore, for better or worse. I don't blame them. They're a giant corporation."

Max Schaefer fortsatte:

"You can't be that big and be as free-wheeling as we were, and one of the reasons we left was to be more self-deterministic and not be beholden to some monstrous organization.

Nothing ever stays the same. We would not have survived [Blizzard's] growth in any form by staying there. It would have just driven us crazy because it's just all we want to do is have a team and make the games we want to make. That's possible in the small group like Blizzard used to be and it's not possible in a media conglomerate empire thing that they have right now."

Tycker du att Blizzard förändrats till det bättre eller sämre under de senaste tio åren?

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
Fullständig profil Gamereactor-skribent sedan 2007 · 59 952 publicerade artiklar
Varför lita på Gamereactor
23 Utgåvor Var och en med egen redaktion och egna betyg.
1998 Publicerar sedan Oberoende ägd hela tiden.
100% Hands-on Skrivet utifrån tid med spelet, aldrig pressmaterial.
1–10 Nätverksbetyg Varje utgåvas betyg, sammanvägt och visat.