Skip to main content
Gamereactor Nyheter Deus Ex: Mankind Divided
Nyheter

Eidos Montreal diskuterar bossar och balans i Deus Ex

Gamereactor fick nyligen chansen att prata lite med Deus Ex: Mankind Divideds gameplay director Patrick Fortier på Gamescom om spelet och vi frågade honom om vilken typ av gameplay som fansen kan vänta sig.…
Oliver Thulin 19 augusti 2016

Gamereactor fick nyligen chansen att prata lite med Deus Ex: Mankind Divideds gameplay director Patrick Fortier på Gamescom om spelet och vi frågade honom om vilken typ av gameplay som fansen kan vänta sig.

En specifik sak vi nämnde var bosstriderna och kritiken som riktades mot dessa i Human Revolution: "Yeah, it was a problem that we had, it was feedback we received loud and clear and even in Human Revolution we started addressing it a little bit in the director's cut of the game, because it was never in our philosophy not to offer the same amount of freedom and possibilities but it was just something that happened in the production of Human Revolution."

"So definitely for Mankind Divided we're keeping true to the latest modifications and embracing the idea of you play how you want, so that means you want to be lethal or non-lethal you can continue that with the bosses as well, you don't have to kill anybody, and you can be stealthy. No matter what upgrades you choose in the upgrade tree with the augmentations there are going to be means and possibilities available to you to deal with the challenge that you're facing".

Angående spelarvalmöjlighet sade Fortier: "I think we learned how to do it with Human Revolution. We wanted to push it further so much more in the minute-to-minute gameplay there's a lot more stuff that you can do that has repercussions. Some small, sometimes it's going to be like how one character addresses you or makes one particular reference to something that you did or you're going to read in the newspaper something that you did, but sometimes it's going to have major impacts."

"[Sometimes] you're going to be limited on resources or on a particular story path is going to close down or open up to you depending on the choices that you've made. We just wanted to present to players in an organic way that players are never sure of what's going to happen so they have to be mindful of what they do and it creates that extra connection between players and the game ultimately".

Deus Ex: Mankind Divided kommer till PC, Playstation 4 och Xbox One den 23 augusti och du kan läsa vår maffiga recension på denna länk.

Fullständig profil 2 008 publicerade artiklar
Varför lita på Gamereactor
23 Utgåvor Var och en med egen redaktion och egna betyg.
1998 Publicerar sedan Oberoende ägd hela tiden.
100% Hands-on Skrivet utifrån tid med spelet, aldrig pressmaterial.
1–10 Nätverksbetyg Varje utgåvas betyg, sammanvägt och visat.