Det var Id Software-veteranen Tim Willits som under Gamescom 2018 passade på att berätta lite mer om studions ambitioner med det Avalanche.utvecklade Rage 2. Tydligen har fokus legat mycket på att verkligen skapa en helt öppen spelvärld proppad av möjligheter, något som var tanken med Rage men i slutändan inte gick att genomföra på grund av spelmotorn som Id Software använde sig av.
"The reception really has been great because people can see that Rage 2 will deliver on the promise that we had with Rage 1. With the original game, one of the issues we had was that the technology was preventing us from having a true open world. So you had your levels load in your first person, your levels load in racing, and your levels load into the wasteland. Whereas in Rage 2, it's just all open. There's no level loading, you just go. You go to your objectives, your missions, you jump out, and you just play." Länk
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