San Diego Comic-Con Malaga pågick under den gångna helgen och vi var på plats. Vid 14-tiden dag två drog panelen The Rebirth of Dungeons and Dragons igång, ledd av Jeremy Crawford. Crawford, chefsdesigner för den femte upplagan av spelet, talade om sin roll i regelarbetet och om hur nya inspirationskällor hjälpt det att nå en popularitet som inte setts på decennier.
Gordon Bellamy, Madden-veteran och hängiven D&D-spelare, sade:
"We needed to give you all our undivided attention. To design a new game as to redesign one like D&D, the first thing is to listen to the players... Accessibility was one of the keys."
Crawford tillade:
"When designing D&D I looked to the past, present and future, to what inspired Gary Gygax and his friends to create their worlds. The Lord of the Rings, Lovecraft, Conan.... Now in Daggerheart it's the same.
When I travel to other places, I usually take a book from that place with me. At this SDCC Malaga I brought a book about medieval occultism in Spain."
Trots att han nu arbetar för Darrington Press fortsätter Crawford att driva innovation inom rollsppelande:
"I can't wait to show you what we're building and creating at Critical Role... these shows help a lot to connect with the game from the outside."
På frågan om vilka nyheter som väntar i spelet svarade han kort:
"Like any D&D campaign, you're going to have to go deep into the dungeon to find out what's coming."

