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Massiv MindsEye-uppdatering ute nu

Fjolårets mest utskällda spel fortsätter att undan för undan förbättras, och nu kommer största uppdateringen hittills...
Jonas Mäki Editor Sweden 6 februari 2026

För ett år sedan var MindsEye i princip uträknat. Build a Rocket Boys (en studio grundad av en Rockstar-höjdare) actionspel släpptes i ett skick som gjorde både spelare och kritiker besvikna. Det var uppenbart att det inte var färdigt, och mottagandet blev därefter. Men utvecklarna har inte kastat in handduken.

Nu har studion släppt Update 7, som de själva beskriver som den största uppdateringen hittills. Istället för kosmetiska justeringar handlar det här om ett försök att ta ett rejält kliv framåt med sådant som bättre flyt i kampanjen, tydligare mål och mer pålitlig AI i centrum. De skriver:

"Update 7 introduces a brand refresh and another step forward in overall polish, guided by player and community feedback. The team's continuing to push improvements, and more updates are on the way. This update focuses on smoothing campaign flow, making objectives easier to follow, and continuing to refine AI behaviour. Please keep the incredible feedback coming; you are making a real difference."

Ambitionen är tydlig: MindsEye ska inte längre förknippas med sin misslyckade lansering, utan med en långsam uppryckning. Jämförelserna med Cyberpunk 2077 ligger nära till hands - ett spel som gick från utskrattat till respekterat efter en lång rad uppdateringar.

Frågan är dock om Build a Rocket Boy hinner vända opinionen innan spelet faller i glömska.

Vad tror du, är skadan redan skedd eller kan detta göra comeback?

Förbättringar

Missions & Design
• Added extra guidance blips to various missions to improve navigation throughout the campaign.
• Robin Hood: Cleared the sandstorm earlier while players are still on the highway to improve visibility and addressed player feedback by adding a scannable marker to assist in finding the caravan in the trailer park.
• The Mole: Improved data transfer progression while following Claudia to make the mission play fairer.
• Big Rocket, Little Boy: Added new objective markers for the Install ODT and viewpoint locations on the rocket loader.
• Clash of the Egos: Introduced extra cover points during the Silva segment to keep players less exposed and in the action.
• Oh Lily!: Increased Morrison's health.
• The Wrong Move: Removed unfair fail condition if the player briefly faces the opposite direction at the beginning of the digging mini game.
• A Vital Extraction: Increased Morrison's health so that the mission plays fairer.
• Increased NPC health in multiple missions to avoid unfair mission failures.

<em>Audio
• Addressed player feedback in the Solitary Confinement mission by improving the social cues in the mini-game. Now provides more reinforcement to the player.
• Improved ambience sound effects during cinematics.  
• Added missing score/music to several cinematics

UI/UX
• For PC users, Improved the usability of the Companion Drone Controls, descending the drone is now mapped to left CTRL instead of left Shift.
• Increased the visibility distance of guidance blips from 100m to 1000m.  
• In A New Companion mission, added a tooltip outlining the basic controls for the Drone Control.   
• In the Penthouse Gamble mission, a tooltip has been added to outline how to unholster the companion drone if it is still active.

Art & Visuals
• Improvements made to flesh impact and blood effects. 
• Reduced the default motion blur according to player feedback.

Animation
• Improvements made to the locomotion transition animations.
• Further improvements to animations when holding weapons.

Buggfixar

AI & NPC
• Fixed an issue in The Pursuit of the Orb where enemies may have appeared idle when loading in.  
• Fixed an issue in Ultra Terminal - Goin' Haywire where one of the enemy types failed to engage the player.  
• Fixed an issue where enemies would not aim or react correctly when behind cover.

Missions & Design
• Fixed various GPS tracking issues. 
• Fixed issues in the Man Always Burns mission, where the fail conditions could trigger too easily at the checkpoint locations. The trigger volume for the fail condition has been increased to be fairer.  
• Fixed various visual issues throughout the main campaign.

Audio
• Fixed an issue where skipping a cutscene could cause the music to cut out.

UI/UX
• Fixed an issue in the Settings menu where the 'Reset Defaults' menu could have become unresponsive.

Art & Visuals
• Fixed multiple environmental issues throughout Goin Haywire - Ultra Terminal. 
• Fixed various environmental issues throughout Redrock.

Animation
• Fixed an issue where animations for AI entering and exiting vehicles looked slightly out of sync.  
• Fixed an issue where enemies' weapons could be seen still firing when they were reloading or getting into an aiming position.

Performance
• Fixed various issues with the Silva Factory's exterior lights to improve performance.</em>

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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