Skip to main content
Nyheter

Microsoft har lärt sig läxan efter Xbox One-lanseringen

Microsofts vice president Yusuf Mehdi har postat ett långt inlägg på sin LinkedIn-profil där han berättar om sina tankar på den milt sagt katastrofala Xbox One-lanseringen. Mehdi går in på misstagen som gjordes samt…
Jonas Mäki Editor Sweden 28 mars 2017

Microsofts vice president Yusuf Mehdi har postat ett långt inlägg på sin LinkedIn-profil där han berättar om sina tankar på den milt sagt katastrofala Xbox One-lanseringen. Mehdi går in på misstagen som gjordes samt berättar vad de lärt sig av detta och skriver bland annat:

"Balancing your business objectives with the needs of your customers is one of the biggest challenges you'll face, but if you really focus on doing the right thing for your customers, you're on the path. Doing the right thing is not always the easiest thing and that will be the truest test of your values as a company and your commitment to real customer-centricity.

We've experienced these challenges ourselves with Xbox. With our initial announcement of Xbox One and our desire to deliver breakthroughs in gaming and entertainment, the team made a few key decisions regarding connectivity requirements and how games would be purchased that didn't land well with fans.

While the intent was good - we imagined a new set of benefits such as easier roaming, family sharing and new ways to try and buy games, we didn't deliver what our fans wanted. We heard their feedback, and while it required great technical work, we changed Xbox One to work the same way as Xbox 360 for how our customers could play, share, lend, and resell games. This experience was such a powerful reminder that we must always do the right thing for our customers, and since we've made that commitment to our Xbox fans, we've never looked back."

Senare i år kommer som bekant Xbox Scorpio, då får vi se om Microsoft faktiskt backar upp detta med handling.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
Fullständig profil Gamereactor-skribent sedan 2007 · 59 952 publicerade artiklar
Varför lita på Gamereactor
23 Utgåvor Var och en med egen redaktion och egna betyg.
1998 Publicerar sedan Oberoende ägd hela tiden.
100% Hands-on Skrivet utifrån tid med spelet, aldrig pressmaterial.
1–10 Nätverksbetyg Varje utgåvas betyg, sammanvägt och visat.