Multiplayeraspekten i The Last of Us lärde Uncharted-studion massor om just lagspel och dödsmatcher inför utvecklingen av kommande Uncharted 4: A Thief's End. I en nygjord intervju med amerikanska spelsidan Gamespot har snackat med Robert Cogburn, lead multiplayer designer om lärdomarna och såhär lät det:
"We wanted to facilitate teamwork. In Uncharted 2 and 3, one of the big hurdles, particularly in 3, was that teamwork was possible, but it was incredibly hard to facilitate. What we've really tried to do with the systems we've created in 4, like the Mysticals and Sidekicks, when you get teams that are combining those things, you get a lot of synergy with those systems."
Vad tror du om multiplayerportionan av Uncharted 4? Länk till intervjun.
