Hideo Kojima uttalar sig nu om kommande Metal Gear Solid V: The Phantom Pain i en intervju med Famitsu att den öppna spelvärlden inte kommer att innebära att Snake "fiskar hela dagarna eller byter jobb för att sträva efter ett annat liv." Det finns en tydlig stig att följa, menar han.
Han säger också att spelet kommer att kännas som ett Metal Gear Solid, men mindre styrt än tidigare. Ta en titt nedan för att ta del av alla uttalanden.
"The game map is an open world and you have freedom in that way, but in MGS5, it's clear what you're doing. That may be ‘I have to help someone' or ‘Destroy this thing' or ‘Go gather intelligence at this spot'. Some missions will have time limits, too."
"With MGS up to now, we could only build the interior of wherever you were infiltrating. How you got there was shown in a cutscene, and the player would just suddenly be in front of the entrance. Once you finished the mission, there'd be another cutscene, a helicopter or whatever would come by, and you'd escape."
"It's not that linear games are bad but really, it'd be fun if you were the one thinking about how and where to infiltrate, what sort of equipment to bring, and how to get out of there. I think the way that MGS is combined with an open world here is something that we haven't really communicated very well yet. In particular, with this game, we're building the control system and working the visual expressions for a global market to meet the needs of the North American market; that may have an impact on things too. But once you try it out, you should be able to feel like ‘Yes, this is MGS.'
"I feel that games are interactive media, and the rush comes in being able to use what you're given freely to play. Open worlds create that for you, and I think the future of gaming lies in them."
Metal Gear Solid V: The Phantom Pain kommer att släppas till PC, Playstation 3, Playstation 4, Xbox 360 samt Xbox One.