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Paradox utlovar kraftfull support för Stellaris

Paradox Development Studio kommer fortsätta satsa stenhårt på sitt framgångsrika strategispel Stellaris. På Paradox-forumet skriver game director Henrik Fåhraeus att de lovar "to keep improving the game for everyone, almost like an MMO", och…
Jonas Mäki Editor Sweden 18 maj 2016

Paradox Development Studio kommer fortsätta satsa stenhårt på sitt framgångsrika strategispel Stellaris. På Paradox-forumet skriver game director Henrik Fåhraeus att de lovar "to keep improving the game for everyone, almost like an MMO", och detta så länge som "enough players keep buying paid content for the game".

Det är såklart ytterst rimligt, och Fåhraeus fortsätter med att berätta om planerna för den närmsta tiden:

"For those of you who are unfamiliar with our post-release policies, we will release a lot of expansions over the coming years," Fåhraeus writes. "Each expansion will be accompanied by a major update (for Stellaris, these free updates will be named after famous science fiction authors) containing a whole bunch of completely free upgrades and improvements to the game in addition to regular bug fixes."

Den första uppdatering kallas Clarke (version 1.1) släpps i slutet av maj och här är vad du kan vänta dig:

"CLARKE" HIGHLIGHTS
• Fixes to the Ethic Divergence and Convergence issues. Currently, Pops tend to get more and more neutral (they lose Ethics, but rarely gain new ones.)
• The End of Combat Summary. This screen looks bad and also doesn't tell you what you need to know in order to revise your ship designs, etc.
• Sector Management GUI: There are many issues with this, and we will try to get most of them fixed.
• Diplomacy GUI issues. This includes the Diplomatic Pop-Ups when other empires contact you, but also more and better looking Notifications, and more informative tooltips on wars, etc.
• AI improvements: Notably the Sector AI, but also plenty of other things. This kind of work is never "finished"...
• Myriads of bug fixes and smaller GUI improvements.
• Late game crises bugs. There were some nasty bugs in there, blocking certain subplots and various surprising developments.
• EDIT: Remaining Performance Issues. We know about them; they might even be hotfixed before Clarke.
• EDIT: Corvettes are too good.

Clarke är första steget mot något som kallas "colony events" vilket lär vara "the bread and butter of the mid-game for the Science Ships". Kort sagt är denna patch i huvudsak buggfixar innan detta kan läggas till.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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