EA Sports slår på stort i år med FIFA 17, inte bara med faktumet att de byter grafikmotor från gamla Ignite till Frostbite utan i år vankas det även en maffig kampanj kallad The Journey. Under stundande E3-mässa fick vi chansen att växla ett par ord med creative director Matthew Prior och givetvis handlade mycket av samtalet om just den nya kampanjen och hur spelarens beslut, både på och av spelplanen, formar upplevelsen. Kolla in intervjun nedan.
"We really wanted to create choice and variation," Sade han. "So the idea being that if we both play The Journey and have a conversation after, our experience is going to be very different. So examples of that is you can sign for any of the English Premier League teams. So straight off the bat, that's a huge decision; you know an experience for Bournemouth versus Man City could be very different."
"The questions that you answer throughout The Journey will have a cause and effect, so that under the hood is driving a personality. So if you answer all fiery questions, you will become a fiery personality, and that will manifest itself on the pitch. So you'll see how he reacts to being tackled, that will change. It will also drive certain content. So if you're the fiery guy you might see certain scenes and experience different things that if I was the calm guy, I wouldn't. So everything is kind of cause and effect within the mode. Every choice you make, both on and off the pitch, drives The Journey differently."
"And then obviously how you play and what you do on the pitch, none of that is scripted. Every kick of the ball in the mode is entirely in your control, we don't force you to do things, so consequently a very different experience based on what you do. So if you go in and you hack someone down and get a red card, you will see scenes as a result of that that if I'm the kind of nice guy that never goes in with a tackle, I won't see. So it's a big part of The Journey is that there's a very uniqueness to it. You can win certain things, you can lose, you can get relegated, that kind of thing. So there's a lot of choice, a lot of variation, so your Journey is very unique to you. It's not on-rails in any way."
"We've got a huge suite of new features. We've got a total set-piece rewrite. Completely new dribbling and physical system which changes things. Active intelligence: one of the biggest changes. So the intelligence of the players, they will move around on the pitch, look for space, more forward thinking. So a completely new level of intelligence for them. And then new attacking techniques, so now you can hit the ball low and hard across the ground, which is something you've not been able to do before."
"Ignoring Frostbite and Journey, if we didn't have those which obviously we do, this would still be a massive year for FIFA irrespective of those, because there's so much in gameplay.
Vi var lite fundersamma på om teamet gjorde lite för många ändringar på samma gång men Prior lugnade oss "You needn't worry. It will be good. It plays great already."