Vi vet fortfarande inte hur det ser ut när man spelar Starfield eller vilka möjligheter det bjuder på, men vi har åtminstone fått en trailer som imponerade rejält, inte minst med tanke på den något udda estetiken. Nu har Bethesda kommenterat just detta.
I en intervju hos Xbox Wire säger Rick Vicens, lead animator, att de har valt en stil som de kallar "NASA-punk", vilket innebär att de prioriterat en jordnära och lite mer realistisk stil:
"Early on in this project when we were trying to establish the overall aesthetic of this game, we sort of coined the term 'NASA-Punk' to describe a sci-fi universe that's a little more grounded and relatable. We wanted a very realistic take. You can draw a line from current-day space technology and extrapolate from there into the future so it's believable and relatable.
What's really interesting is how much we all latched onto that concept. When you said NASA-Punk, the Art team could instantly take those two words and make them work. It was just the perfect term for our art direction and keeping everyone in same flow and working with a consistent style. For me, it just clicked. At the start of the project, I think that term was critical for us."
Du kan fräscha upp Starfield-minnet med trailern nedan. I november är det premiärdags till PC och Xbox, och det ingår även med Game Pass redan från och med dag ett.
