Void-motorn låter Arkane "tänja gränserna i alla hörn"
Vi fick chansen att prata med art director Sébastien Mitton för att lära oss mer om Dishonored 2 och arbetet som går in i att skapa det visuella i universumet som Arkane skapat.
Mitton hade detta att säga: "To me the biggest challenge was to make the city maps really dense, really credible, that was the biggest challenge. To make it feel like a real city you can explore everything. And Dishonored 2 now, each level is thrice, four times bigger than in Dishonored 1 so it was the biggest challenge ever in my life."
Hur hjälte Void-motorn till i detta avseende, undrade vi, varpå hans svarade:
"When you use an engine that already exists on the market you hit some limitations. With this engine based on Id Tech 6 we've rewritten quite everything that's 70% of the engine. And it allows us to push the boundaries in every corner."
Senare utvecklade Mitton om fördelarna.
"We have more civilians, we have markets, we have tons of stuff happening," sade Mitton som berättar att tekniska begränsningar och pesttemat gjorde att det första spelet var lite mer folktomt. "They live their own [lives], you just go there and discover, and they're surprised by you, or not, it depends on how you look."
Dishonored 2 kommer släppas till PC, Playstation 4 och Xbox One den 11 november.






