Wo Long: Fallen Dynasty verkar i stort sett vara i linje med de titlar Team Ninja gett oss de senaste åren, särskilt jämfört med Nioh. Men det finns ändå ett antal viktiga skillnader, bland annat att det kommande äventyret är mycket mer öppet.
I en intervju hos WCCFTech förklarar producenten Fumihiko Yasuda att det finns många goda skäl att utforska ordentligt och att det är mer fokus på att leverera en större spelvärld:
"Wo-Long: Fallen Dynasty is more open than the Nioh series, not only due to the addition of jumping mechanics but also due to the game being set in China, as we wanted to give players the feel of a much bigger location, with huge vistas, unique landscapes, and massive castles which are all elements that strongly define China. The game is still mission-based like Nioh because we wanted players to focus on the action and the intensity of battles with as fewer distractions as possible. Even like this, players will have many reasons to explore stages, as reaching as many different flags as possible to take advantage of the Morale system is quite important. So, even if Wo Long: Fallen Dynasty isn't an open-world game, players will still be able to do some exploring, and get rewarded for it."
Hur sugen är du själv på detta äventyr?
